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        <title>configuration</title>
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        <description>Configuration

WORM's settings are determined on initialization and dynamically. The startup settings are located in the configuration file, which exists in &lt;root game directory&gt;/addons/worm/config/worm.ini

The following sections and their properties describe configuration options for WORM</description>
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        <title>dynamic_collision</title>
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        <description>Dynamic Collision

Some entities are solid and/or interactive and move around. If “Dynamic” is enabled in worm.ini, a user can annotate the mesh with dynamic entities. This will provide data structures that further detail the navigation mesh with obstacles and interactive elements that an AI agent would otherwise ignore. In the JSON export, dynamic collision will be a separate section in which dynamic entities are described. Those polygons in the mesh that intersect with dynamic objects have an …</description>
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        <title>exporting_meshes</title>
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        <description>Exporting Meshes

As of version 1.1, WORM has two methods of exporting mesh data

Exporting the Navigation Mesh

Executing worm export_mesh will export the navigation mesh into the JSON format with the following structure:
[{ 
  id: integer,
  geometry: [[x, y, z]],
  connections: [{ id: integer, boundary: [[x, y, z]], entry: [[x, y, z]], vis: boolean, drop: boolean}]
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        <title>interactive_mode</title>
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        <description>Interactive Mode

Interactive mode is a feature in the navigation mesh generator. After a mesh is automatically generated, WORM will wait for the user's input to continue rather than complete the annotation process on its own. This allows the user to iteratively inspect the mesh and add additional coordinate seeds as needed.</description>
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        <title>navmesh</title>
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        <description>Navigation Meshes

A navigation mesh is a joined set of polygons with geometric auxiliary data that informs an agent how to travel on the mesh.

WORM is capable of automatically generating navigation meshes in the Goldsource engine. A user is able to export navigation meshes on the fly post-generation.</description>
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        <title>start</title>
        <link>https://www.worm.xoleras.com/doku.php?id=start&amp;rev=1768266870&amp;do=diff</link>
        <description>W.O.R.M. (Widgets, Operators, Roles and Mutators) is a mini-game editor and sandbox plugin for games running on the Goldsource engine created by E.B. 'EB Xoleras' de Cruz.

Download the latest version of WORM here.

The latest public release version of WORM is 1.1.2 (updated on 01/26).

Note that WORM has been tested exclusively on Sven Co-op. This is because Sven Co-op has removed the entity object limitations that Half-Life games originally had. The editor mode in WORM is functional in other H…</description>
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        <dc:date>2026-01-13T01:13:12+00:00</dc:date>
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        <title>updates</title>
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        <description>All readme files have version-to-version changes included.

1.1.1 to 1.1.2

	*  Added dynamic collision
	*  Added NAV export (automatically if auxiliary nodes exist)
	*  Integrated teleporters into navigation mesh
	*  Integrated ladders into navigation mesh
	*  Updated INI configuration file</description>
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